welcome
Welcome delinquents to PHS #552. A few reminders, no rough housing, no running in the hallways, no cheating, and no talking back to your teachers. Beyond that, enjoy yourselves. After all these are the years you’ll look back on, and remember, you mother fuckers peaked too early.
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credits
Public Highschool #552 was rebooted by Xereon and Aether. Content is copyrighted to PHS #552 unless otherwise stated. The skin is created by Wolf of Gangnam Style. The board and thread remodel is by Kagney and has been heavily edited. Banner Image Credit. Chatbox Credit
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NEW RP DISCORD SERVER. CONTACT "Shugo Yuy#5730" ON DISCORD FOR INFO.
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COME IN COME ALL AND WATCH THE SPECTACULAR STUDENTS FROM PUBLIC HIGH SCHOOL 552 AS THEY PIT AGAINST EACH OTHER IN BAREKNUCKLE BEATDOWN! Watch as students go toe to toe on this little tournament with an unbelievable budget allocation! See them bite each other in arena made of LEGOS! Make each other bleed in an artificial JUNGLE!, even go as far as making them break bones under an artificial STORM! Really, HOW BIG IS THE BUDGET ON THIS SHIT! SO PLACE OUR BETS AND GO WATCH BAREKNUCKLE BEATDOWN NOW!
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A brand new group is on the making, The Apostles, a Pillar-like group led by none other than our brand new headmaster, Gregoire Girard. A student body that would lead students and enforce the law on this little school of ours. Little is still known about this student body, but who knows? It might just be what the school needs.
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A lunch box is seen last Friday, around 12:37:08pm with an encouraging note packed inside. This appalling display that utterly lacked manliness has left many students stunned and outrage, as some decided, after a long while, to speak out against it.
Full Story Here.
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Statistic Information
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Post by Markus Eckhardt on Dec 16, 2015 21:40:08 GMT -5
stats On PHS #552, we use a stat system to measure growth. These stats are divided into five categories that help determine a character's strengths and weaknesses, determined both before and after bonuses from items and the like. In this post, you'll find basic information on the stat system, and below, you'll find descriptions on the five stat categories themselves, tiers, growth and trackers, and events.
When starting out on the board, a player receives 50 exp to distribute amongst the five categories as he or she wishes, with no stat value able to go lower than five. These stats also cannot exceed a certain cap dependent on post rank. For starter characters, this stat cap is 25. The only way these caps may be exceeded is through items, which are explained here.
table of contents - - - - - - - - - - - - - - - - - - - - - -
1) Stats Descriptions and Tiers 2) Stats Growth and Trackers 3) Events
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Post by Markus Eckhardt on Dec 16, 2015 21:42:01 GMT -5
stat descriptions Strength (STR): This stat determines your character's physical strength; how much your character can lift; how hard your character can hit; how high/far a character may jump (shared trait with Dexterity), etc. The higher the value of Strength your character has, the more impressive feats he can perform in terms of brute force. In terms of how much a character can lift, 1 Strength point is the equivalent to 10 lbs comfortably, or 15 lbs by overexerting oneself. This means a character with 10 Strength can comfortably lift 100 lbs, or 150 lbs by putting his all into a lift. For Strength, it should be noted that technique and location factor a lot into how hard your character hits, regardless of the stat total, meaning things like jabs and slaps are significantly less powerful than haymakers or superman punches. When striking a critical point on your opponent (the eye, the threat, the groin, etc), your attack is treated as having 1.5 times more Strength than your active total. This means a character with 10 Str, when striking an opponent in a critical area, is treated as having 15 Strength.
Dexterity (DEX): This stat determines a character's speed and agility; how fast she can move; how acrobatic she is; how high/far she can jump (shared trait with Strength), etc. The higher the value of Dexterity your character has, the more impressive feats she can perform in terms of acrobatics. In terms of speed, 1 Dexterity point is the equivalent of .6 mph (miles per hour) at a jog, and 1 mph at a sprint. This means a character with 10 Dexterity can jog a ten-minute mile, or sprint a six-minute mile. This stat also affects how effective your character is at sneaking.
Constitution (CON): This stat determines your character's endurance; how many hits he can take; how long he can perform at his apex, etc. The higher the value of Constitution your character has, the closer he comes to reaching the level of a human tank. In terms of how much force your character can take, 1 Constitution point can comfortably handle 1 Strength point of damage, with 1.5 Strength points being critical, and 2 Strength points being lethal. This means a character with 10 Constitution can comfortably handle 10 Strength points of damage, whereas 15 Strength points would cause him a fair amount of pain, and 20 Strength points would be significantly more than his body can bear. As Constitution values increase, your character's body becomes tougher in its entirety - bones become stronger, skin gets thicker, etc. When blocking with stronger parts of the body (chest, forearms, shins/calves, etc.) you are treated as having 1.5 times more Constitution than your active total. This means a character with 10 Con, when blocking with one of these body parts, is treated as having 15 Con.
Wisdom (WIS): This stat determines a fair amount of your character's capabilities, including all of the following: makeshift weaponry (shared with Intelligence), overall awareness, street smarts, gang leadership and NPC influence, and battlefield tactics (shared with Intelligence). On top of this, Wisdom is to Dexterity what Constitution is to Strength. In terms of perception, 1 Wisdom point can ably perceive 1 Dexterity point, with 1.5 Dexterity points being difficult to catch, and 2 Dexterity points being close to impossible. This means a character with 10 Wisdom can easily perceive 10 points of Dexterity, whereas 15 points of Dexterity becomes difficult, and 20 points of Dexterity becomes too swift for you to easily react to. As Wisdom values increase, your character's senses become more in tune - you can pick up on the faintest of sounds, catch the smallest details and lingering smells in the air, etc.
Intelligence (INT): This stat determines a fair amount of your character's capabilities, including all of the following: makeshift weaponry (shared with Wisdom), Qi, ability items, technology, book smarts, and battlefield tactics (shared with Wisdom). As your Intelligence values increase, your character becomes more capable with not only Qi and abilities, but technology - from being capable of designing spike bombs on the spot and crafting EMPs with household materials, to creating machinery to make your character's life easier.
p o s t s & t i e r s - - - - - - - - - - - - - - - - - - - - - -
All characters fall under post and stat tiers. These tiers mark the range of power your character falls under based on either your total post count, or your stat total, both before and after items. Post tiers have a steady progression, and reward players each time they are reached, with stats, stat caps, and renown. Stat tiers are used in events to determine the strength of opponents a character may fight, as well as to pair opponents up for tournaments, however, they do not provide rewards.. Note, more stat tiers will be added as players become stronger.
Post Tiers | Stat Tiers | Ghost: 0-299 Posts, 25 Stat Cap, +0 Stats Fledgling: 300-599 Posts, 30 Stat Cap, +5 Stats Adept: 600-999 Posts: 35 Stat Cap, +5 Stats Accomplished: 1000-1499 Posts: 40 Stat Cap, +5 Stats Veteran: 1500-1999 Posts: 45 Stat Cap, +5 Stats Paragon: 2000-2499 Posts, 50 Stat Cap, +5 Stats Legend: 2500-2999 Posts, 55 Stat Cap, +5 Stats Titan: 3000-3499 Posts, 60 Stat Cap, +5 Stats God: 3500+ Posts, 65 Stat Cap, +5 Stats
| Tier One: 50-69 Stats Tier Two: 70-99 Stats Tier Three: 100-149 Stats Tier Four: 150-199 Stats Tier Five: 200-249 Stats Tier Six: 250-299 Stats Tier Seven: 300-374 Stats Tier Eight: 375-449 Stats Tier Nine: 450-549 Stats |
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Post by Markus Eckhardt on Dec 16, 2015 23:22:43 GMT -5
stat growth A player may grow in stats through any number of methods, the vast majority of which will be explained here. The only one that will not be listed in this post is growth via events, as they are reserved for the following post.
Rank-Up: We have ranks based on post count, and every time a player reaches the next post rank they receive a small boon to their character. Not only do stat caps increase by five for the rank, they receive an additional +5 Exp every time they hit a new rank.
Fights: A fight involving two-or-more player characters warrants all involved parties with +1 Stat Point for every combatant they personally go up against. So, a fight with two participants will warrant +1 for both parties. Likewise, a fight with six participants - all of whom actively combat one another - will award +5 for all parties. A fight is any altercation between multiple characters involving violent physical contact, lasting for a minimum of three rounds. The only exception to this would be what we refer to as "mental fights," where two or more parties combat through wits, be it debate or games like chess. In such an occasion, no physical contact is required to warrant the stat gain. There is no limit to the number of fights your character may be in.
After-Hours: The After-Hours system (found HERE) rewards one or more players with +5 Exp, or other goodies depending on preference, for writing their character(s) in any situation they choose, so long as they meet the minimum requirements for rewards. These can be done once per month.
Classes: Every so often, Teacher characters will host classes that students at PHS #552 may take part in, be it Physical Education or Biology, Sex. Ed or Art. Rewards for classes vary based on length and participation, but range from +3 Stat Points and onward. There is no limit to the amount of classes a student may take part in, provided there are enough teachers to run them.
Vote Rewards: On the skins we have with sidebars you'll see an icon at the bottom of them, or the very bottom of the site for the skins without sidebars, that flashes and says "TOP RP SITES VOTE DAILY". We hand out rewards every month based on the total votes we have on that site every time we hit a certain landmark. The progression is below. It should be noted, vote rewards are only eligible for use by those who have posted in the month the rewards are for, meaning a player cannot use the rewards for December if his last post was in January.
Progression | Example | 50 Votes: +1 Exp 100 Votes: +1 Custom Ticket 150 Votes: Consumable 200 Votes: +1 QP 250 Votes: Perma Consumable 300 Votes: Custom Item 350 Votes: +1 Exp, +1 Custom Ticket, +1 QP | 350 Total Votes for the month would yield the following: +8 Exp +4 CT +2 QP +2 Consumables +1 Perma Consumable +1 Custom Item |
s t a c k t r a c k e r s - - - - - - - - - - - - - - - - - - - - - -
Because of the statistic-based growth system and the sheer number of ways to grow we have on #552, it can get pretty easy to lose where your progress has come from, and either forget to track points you should have, or add points that came from absolutely nowhere. Because of this, it is heavily encouraged that players track their exp and items in the tables provided in the character sheet template thread. If, at any time, a staff member asks a player for proof of statistic growth and it cannot be provided, the staff member making the inquiry can and will request the player in question lower their stats as far back as they have logged. Likewise, if a member of staff notices a player has less stats than he or she should, the player will be informed of the opportunity to raise his or her stats by the amount missing.
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Post by Markus Eckhardt on Dec 17, 2015 1:25:07 GMT -5
events Some of the main staff-sanctioned things you'll see on the board as a player are events, and will all be labeled as such (typically with the tag [EVENT] in the thread title). Here on PHS #552, we have many different types of events, and so no one gets confused, they'll all be listed and explained below. It's important to note, all rewards for events are based on participation and involvement, and percentages are simply there to show the likelihood of falling into any of those categories. Any member who consistently posts within an event should expect to receive one of the best possible rewards.
Major Events: Events that impact the entire plot of the board in some shape or form, these are typically run by the head Admin. They will always be difficult, with a high risk of failure, but an even greater chance for a large reward, regardless of success. Sign-ups for Major Events usually lasts anywhere from one week to one month, depending on the time they're put up prior to the event. Rewards possibilities for Major Events are as follows: 10% chance for a god-tier item, 60% chance for a high-tier item, 20% chance for a standard, fully-upgraded item, 10% chance for something considerably smaller.
Minor Events: Quite possibly the most versatile category, Minor Events can be anything small events that impact one or two people, to large events that border on the Major category. As importance varies, so too do difficulty and rewards. Sign-ups for Minor Events are completely optional, and up to the discretion of the staff member running said event. Rewards can be as little as +1 Exp, to as large as a high-tier item, but never greater.
Speed Events: Short, often non-canon events run by the members of staff whenever we have free time, this is the simplest form of event. Speed events will never have sign-ups, and are typically announced just 30 minutes to an hour before they go up, and ending after two to three hours. Difficulty is purely at the discretion of the staff member running the event. Participation is typically limited to 6-8 people, though it also remains up to staff discretion. Rewards will always vary between 3-5 Exp, 1-2 CT, $300-$500, and some form of personalized permanent consumable or custom item.
Low-Tier Events: Made specifically for low-tier characters, these events never allow anyone with more than 150 total stat points to participate. Aside from this condition, Low-Tier Events are exactly like Minor Events, and rewards will be mirrored.
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