welcome
Welcome delinquents to PHS #552. A few reminders, no rough housing, no running in the hallways, no cheating, and no talking back to your teachers. Beyond that, enjoy yourselves. After all these are the years you’ll look back on, and remember, you mother fuckers peaked too early.
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credits
Public Highschool #552 was rebooted by Xereon and Aether. Content is copyrighted to PHS #552 unless otherwise stated. The skin is created by Wolf of Gangnam Style. The board and thread remodel is by Kagney and has been heavily edited. Banner Image Credit. Chatbox Credit
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NEW RP DISCORD SERVER. CONTACT "Shugo Yuy#5730" ON DISCORD FOR INFO.
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COME IN COME ALL AND WATCH THE SPECTACULAR STUDENTS FROM PUBLIC HIGH SCHOOL 552 AS THEY PIT AGAINST EACH OTHER IN BAREKNUCKLE BEATDOWN! Watch as students go toe to toe on this little tournament with an unbelievable budget allocation! See them bite each other in arena made of LEGOS! Make each other bleed in an artificial JUNGLE!, even go as far as making them break bones under an artificial STORM! Really, HOW BIG IS THE BUDGET ON THIS SHIT! SO PLACE OUR BETS AND GO WATCH BAREKNUCKLE BEATDOWN NOW!
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A brand new group is on the making, The Apostles, a Pillar-like group led by none other than our brand new headmaster, Gregoire Girard. A student body that would lead students and enforce the law on this little school of ours. Little is still known about this student body, but who knows? It might just be what the school needs.
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A lunch box is seen last Friday, around 12:37:08pm with an encouraging note packed inside. This appalling display that utterly lacked manliness has left many students stunned and outrage, as some decided, after a long while, to speak out against it.
Full Story Here.
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user is offline ●
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"What is a man? A miserable little pile of secrets. Fuck outta' here."
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Koopa4ADMIN2k15
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No Group
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Post by ✞ ascension ✞ on Dec 16, 2014 6:24:57 GMT -5
"PREY on the weak and you'll survive, PREY on the strong and you'll thrive." NAME || malik moore ALIAS || juelz santana (name on school records), juelz, s.a.n.t.a.n.a AGE || seventeen (17) HEIGHT || 6'2'' WEIGHT || 186 lbs EYE COLOR || golden/almond/amber (turns a bright blue when emotional) APPEARANCE ||
|| (reference picture above) || juelz (malik) is a teenager of many 'unique' traits about him. He stands at an respectable height of 6ft 2in with a very muscular body structure. needless to say he physical dominates over a large margin of the people he encounters. on top of being vertically gifted, Juelz has a full set of snow white hair. the hair very unkempt and soft to the touch. he can almost always be seen wearing dark tinted sunglasses, but when he takes them off. the color of his eyes are golden like freshly obtained honey from a bees hive. however, the most noticeable trait about Juelz is his ebony toned skin. His skin is tanned to the point people confuse him for a different ethnicity. many believe him to be full islander; which would most certainly explain the odd characteristic traits, but they'd be wrong. if one must know, Juelz has three lineages coursing through him; these lineages being: african-american (60%), japanese (15%), and hawaiian (25%). PERSONALITY ||chaotic neutral - a chaotic neutral character follows his whims. he is an individualist first and last. he values his own liberty but doesn't strive to protect others' freedom. He avoids authority, resents restrictions, and challenges traditions. a chaotic neutral character does not intentionally disrupt organizations as part of a campaign of anarchy. to do so, he would have to be motivated either by good (and a desire to liberate others) or evil (and a desire to make those different from himself suffer). a chaotic neutral character may be unpredictable, but his behavior is not totally random. he is not as likely to jump off a bridge as to cross it.
juelz is a very calm individual; usually never showing any real outer emotion other than the normal joy and anger. he was raised to believe showing anything else other than those two emotions is the ultimate sign of weakness. so this makes him seem somewhat of an asshole. trying to get him to show compassion or even an ounce of care is trying to accomplish the impossible, pretty much. he more or less "hates" everyone and sees those around him as inferior in every meaning of the word. but he isn't afraid to use those that insist on getting in his way as a type of cannon-fodder; peons in other words. this makes him very cynical in the eyes of many and even to himself; for he believes the world is a very cynical place.
arrogance practically radiates off this man. he isn't shy to put some showoff or bad-ass in his or her place. may it be physically or mentally, he truly doesn't give a single fuck. he has honed all current skills at his disposal will beyond his years, so in his eyes, he is entitled to such asshole-ish and arrogant behavior. so when in a battle of wits, physical superiority, or anything else duel-ish. juelz is known to be heartless; never the type to pull punches and always the type to add insult to injury. if an individual pisses him off, they better be ready to be put in their place, it's as simple as that. with all that being said, Juelz is no stranger when it comes to creatures of the opposite sex. women seem to "enjoy" the company of the "bad-boy-types"; which he portrays very well. But even females aren't exempt to the harsh alpha-male treatment of Juelz. when it comes to women, Juelz is very brash and honest. if he thinks a lady has a nice pair of knockers, he's letting it be known with sexist stares and sexual phrases. god forbid he deems any women annoying; for he'd tell them to do very very very unholy things to not only themselves but himself too. simply put: rush is sexist and holds a very small opinion when it comes to females (this is situational). Wwll, not only women, but everyone that isn't himself in general.
but, what he lacks in social skills he makes up with actions and leadership. juelz may be cynical and heartless, but he is very accepting. if an individual is weak he wouldn't try and persuade them otherwise; he'd accept them as a weakling with no proper place on the field of combat or certain places in society. it's still quite rude, but Juelz sees people for what they are worth even if they don't see it themselves. if he so happens to be on the battlefield with one of these "weaklings", he is quick to take a potential fatal blow for them if he can make it in time. Why would someone like himself act so selfless? It's because of his honor as a man. juelz made a promise to someone very special in the past that he attends to keep, no matter what. if, by some stroke of luck, juelz doesn't deem someone as trash, a peon, or useless. they'll see the respectable side of this teenager. granted, he'd, more or less, still act the same. But he'd be able to tolerate them and possibly form something greater. wishful thinking, but's it's certainly possible. FIGHTING STYLE ||
|| the art of zoning || zoning is a philosophy on the same spectrum as jeet kune do; it's as much of a martial arts as it is a strict lifestyle. zoning focuses primarily on external martial arts. it emphasizes heavily on the refinement of the body and physical prowess of the practitioner in question. the outcome of honing the body to such an extremely level develops the practitioner into a more hard martial arts style of combat. hard martial arts teach techniques that involve meeting and countering an opponent's incoming force with equal and/or overwhelming force.
zoning is exactly what one would think it is; zoning one opponent or multiple assailants with the arms, legs, elbows, et cetera, et cetera. the practitioner takes a stance comfortable to them (ideally extending the lead arm with the head down so the eyes are harder to read) and uses their extremely enhanced depth perception to gauge the ideal distance between them and the assailant(s). the philosophy of zoning values counter fighting opposed to brute force. practitioners are known to wait for their assailants to strike then counter with a flurry of swift strikes, take down, disarm, et cetera. However, those that follow the philosophy of zoning are still considered deadly combatants with katas capable of shattering, snapping, and dislocating bones when or if they take the offensive.
STRENGTHS ||✔ extremely capable combatant ✔ excellent leadership skills ✔ street smartWEAKNESSES ||✖ dangerously arrogant ✖ unstable ✖ lone wolfHISTORY ||juelz was born within new york city as the youngest son of the biggest and most notorious criminal of the city; dwayne moore (the self-proclaimed king of new york). life for the moore siblings was as rough as one would imagine. there was also some snake in the grass waiting to consume the fledglings. many men and rival king pins wanted what their father had and constantly plotted to take it. it was a life dwayne didn't want for his two sons, but it was a life he knew they were ready for all in due time. so, at the age of three, their father moved them to japan to a good friend and their newly appointed sensei.
the moore brothers spent ten years in japan learning the family trade, deadly arts, and were molded into men to be reckoned with. their sensei had a daughter in which the siblings grew very close to. she kept them in line when they got to aggressive with the local yakuza. she made sure they stayed safe, feed, studied, and more importantly... alive.
at the age of fourteen, the moore brothers returned to new york with quite the rep. sheet. being fourteen and meeting their father for the "first" time, juelz didn't know how to feel. but to him, he was still a great man and his father; the boy wasted no time in proving he was worthy of the throne.
in three years, the moore siblings obtained a rep it would take seasoned criminals decades to achieve. they weren't high priority targets due to the fact law enforcement couldn't prove a single clam, but they were always in the watchful eye of the law. however, one day, law enforcement pinned a brutal beating on juelz, charged him as an adult, and sentenced him ten years in prison. However, his father; using his influence and wealth swayed the final ruling into his sons favor. instead of ten years in prison, he would finish and graduate high school... but not just any high-school... public high school #552.
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user is offline ●
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"What is a man? A miserable little pile of secrets. Fuck outta' here."
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Koopa4ADMIN2k15
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No Group
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Post by ✞ ascension ✞ on Dec 17, 2014 17:34:39 GMT -5
Beginning Stats
Strength (STR) - 10 Dexterity (DEX) - 10 Constitution (CON) - 5 Wisdom (WIS) - 20 Intelligence (INT) - 5
Equip(S)- Conquerors Armament: Once known as the "Riot Baton", but now infused with the power of Rokushiki. "Conquerors Armament" is now a pair of extremely durable alloyed gauntlets and greaves passed down through the ages due to the Endless Void. +7 Str when striking with "Conquerors Armament". One post per 10 Int, strikes with "Conquerors Armament" are treated as having an extra buff of +5 Str +10 dex. This increases the strength speed of strikes with "Conquerors Armament" alone. Two uses may be stacked at a single time, granting +10 Str +20 Dex for a total of +17 Str +20 Dex for the post. Requires 20 Int.
- Solar Fire Ring: +10 Str
Description: This ring is made of constantly flowing and burning ash. - Ring of strength: +5 Str +5 Int
Description: A black ring with a red strip in the middle - Item Name: Zippo Lighter
Stats: +10 INT Description: Zippo Lighters are pretty cool, huh? Ability: n/a - Item Name: SPEED★STAR
Stats: +5 Dex Description: "Movin' at the speed of s-- wait..." Ability: Grants the wearer +10 Dex for 1 post per 10 INT. If INT is higher than 45, the user is granted 15 Dex per post instead of 10.
- Item Name: Kingpin Aviators
Stats: +8 int, +2 wis Description: ""Because looking directly at scum can be disastrous, playa."" Ability: ---
Abilitie(S)
- Mastered Sentinel Implant *Upgrade*: +10 Wis for 1 post per 5 int.
- EX Meter: The user gains +10 to a stat of there choice for one post. If they choose a stat they are currently suffering minus for this negate up to -10 of the negative, while still providing +10.
- GraviDan Insignia: Once per thread, the user can flip gravity in their immediate vicinity (a radius of one meter from the user), causing things that would naturally fall, to go upward, and vice versa
- Snake Venom: (Permanent Consumable) A strange liquid that came from one of the bodies of Orochi's fallen. It seems to grant you a great boon, but with a great cost. Once per thread, the user can ignore any and all pain in the round in which this item is used, pushing them past their breaking point. However, in the following round, all pain that the user should have felt is returned twofold.
- :^): Once per thread, the user can root themselves in place, disabling their option to take any offensive action for the round. During this round, they inhale the spirit of the Koop Dingo, and receive an incredible burst of physical prowess, gaining +10 Str and +10 Dex for the following round.
- Super Cute Top Tier Waifu: Permanent Consumable Once per thread, your top tier waifu will come to life and slap your enemy across the face will full waifu love force! Inflicts one opponent with -15 WIS for the next post. Moe moe kyun~~! <3
- Beatles Album: (Permanent Consumable) This record is priceless. Unfortunately you decided to use it as a Frisbee. Does 30 points of damage if it makes contact with the enemy. Moves at a speed equal to the thrower’s STR. Can only be used once per thread.
- Boom Box: (Permanent Consumable) Turn up the turbo-base! What happened next was a total disgrace! Launch a concentrated, projectile, visible pulse sound wave. Sound wave does 30 points of damage if it makes contact with the enemy. Moves at a speed equal to the user’s INT. Can only be used once per thread.
- Super Handy Mirror: Once per thread, the user can create a reflection of themselves to distract the opponent! This reflection mirrors the user's actions, but cannot physically harm, or be physically harmed, as it is not real.
- Pseudo-Mythril (Perm Consumable): When activated the user gains +15 WIS, and air currents from around the user. Halves the movement speed of all projectile attack at the user making them easier to dodge (It however doesn't push them aside for the user)
- Pumpkin Head ( Permanent Consumable ) : Once per thread, the user can pull out a pumpkin head to shove onto a selected target! If successful, they may, in the next round, smash the pumpkin to daze the target for one turn. Does not work if the opponent removes the pumpkin head beforehand. Requires physical contact to use.
- The Normonomicon (Permanent Consumable): Much unlike the Necronomicon, the Normonomicon... works! Only it doesn't have any effect on the dead! Once per thread, the user may completely neutralize any status effects on their character. This includes not only debuffs, but all buffs and qi effects as well. No other consumables, ability items, or qi, may be used in this round.
- PROTOTYPE:: XV Injection: Once per thread, the user can power up the output of one Qi or item ability to the next tier (i.e. T1 with T2 power, etc.), or lower the cost of one ability by one tier (i.e. T2 power with T1 cost). Power boost only applies to tiers one through four. Lower cost only applies to tiers two through five.
- Naughty or Nice: You'd been very bad last year... or have you? Once per thread, the user rolls a dice with a range of 1-20 when making physical contact with a single target. With a roll of 1-5, the target is found naughty, and with a roll of 6-10, the target is found nice. With a roll of 11-15, the user is found naughty, and with a roll of 16-20, the user is found nice. If found naughty, either party receives a hit of -30 to his or her strongest stat for the round. If found nice, either use receives a boost of +30 to his or her weakest stat. In either situation (naughty or nice), if the affected party has two or more stats with an equal value that fall under the category of strongest or weakest, the user may decide which stat is affected.
Equipment | Slot | Stats | Description | Ability | Modified Bio-Lenses {Head} | +8 int, +2 wis | The lenses found on Nagahide that somehow enabled him to see everything there was to know on a person, these seemed to need modifications to properly work on anyone aside from the Serpent's Head to donned them previously. | Once per 10 Int, Juelz receives a buff of +20 Wis, each use granting him a single stack. Once all of this item's uses have been exhausted, Juelz can passively see when a person is somehow affected by an ability (buffed/debuffed, etc.) but not the ability's affects.
| Kingpin Coat {Chest} | +5 wis, +5 str | "Because sometimes it's a little chilly out here, playa." | N|A | Kingpin Leather Gloves {Hands} | +3 dex, +2 str, +5 int | "Because Touching scum is below you, playa." There is the Santana Group emblem itched on the back of these gloves. So, backhand someone hard enough and you might imprint it on their cheek. | N|A | Kingpin Combat slacks {Legs} | +2 dex, +3 str, +2 con, +3 int | "Because scum needs to learn its place from time to time, playa." | N|A | Kingpin Nike's {Feet} | +3 dex, +7 str | "Because sometimes you have to step over filth, playa." | N|A | Kingpin Belt {Belt} | +3 dex, +2 wis, +2 int | "Because sometimes you have to take off the belt, playa." | N|A | Right Sleeve {Tattoo x1} | +2 wis, +8 str | A Collaboration of tattoos going down the right arm. | N|A | Left Sleeve {Tattoo x2} | +2 wis, +3 str, +5 int | A collaboration of tattoos going down the left arm. | N|A | Conquerors Memento {Necklace} | +5 str, +5 int | A necklace with an origin longer than history itself. It's very old and encrusted with some kind of gemstone, but the luster it gives is very supernatural. | N|A | Conqueror's Ring {Ring x1} | +7 wis, +3 int | Engraved with the phrase "The world is yours", the wearer feels empowered enough to accomplish anything. | N|A | Ring of Santana {Ring x2} | +5 wis, +5 int | Engraved with your name so when you punch people, it marks it on their face. | N|A | Genbu's Embrace {Special} | +13 con | Mysterious markings engraved on the back which read "ゲンブ" (lit. Genbu). The markings glow a faint green when the power within them is utilized. | Utilizing the latent Qi of the markings, the mythical creature inhabiting the user grants them a small portion of their strength. This is done by the user using their will to summon the beast in their full glory (Think Persona). An aura of green energy twists and morphs around the user until the Earth Dragon known as Genbu is towering behind the user in an ghostly state. The beast stands at four stories but only lasts for a brief second, and only those with the access of Qi can see the intimidating dragon. Coating the user, Genbu protects his host with his extremely durable scales. The scales grant the user +30 CON for 1 Post per -15 INT. For every turn after this item has been activated, the user takes a -5 to their STR, CON, and DEX. Due to the mild mental and physical fatigue they are sure to undergo after the fact. | E Cigarette {Misc x1} | +2 str, +8 dex | Smells just like watermelon. | N|A | Mark of The Conqueror {Misc x2} | +3 wis, +2 str
| Tattooed kanji on the wrist which reads "パワー" (lit. Power). The tattoo is a catalyst for the users spiritual energy. | Once per 25 INT, the user uses their stored spirit energy within the tattoo and unleashes a blast of concussive force. (the actual beam itself has 125% of the users current INT power on activation of the ability) Concentrating/gathering the condensed beam is key to the functionality of the technique, so the user gathers the entirety of the energy into the point of their index finger or the entirety of their fist. Once this is done, a simple release or punch sends the pillar of energy flying forward with speeds equal to the users INT. The actual size of the pillar; both height and width is 1 foot per 10 INT of the users total INT stat, and the distance traveled is 1 meter per 1 INT of the users total INT stat. | Kingpin's Intuition {Misc x3} | +0 | "Because who needs rules, playa." | +2 MISC Slots | Kingpin Sweater Vest {Misc x4} | +5 dex, +5 con | "Because sometimes you gotta' stay stay classy, playa'." | N|A | Kingpin's Extra Vap {Misc x5} | +10 dex | "Because sometimes you just smoke all your shit and don't realize it, playa'." | N|A |
Consumable(s)
x0 Candy Cane: Single Usage Item: +3 Dex +3 Con.
x0 Fifth of Vodka: +5 Str for 3 posts. Single use. x5 Bubble Gum: +3 Dex for three posts. x1 Chocolate Bar: +5 Str for three posts. Stats don't with multiple uses, only post count stacks. x2 Jaw Breaker: +5 Wis for four posts. Stats don't with multiple uses, only post count stacks. x1 Fading Rose: A long forgotten flower. Fades away when used. Invigorates the user to continue fighting for three posts past their breaking point. x1 Gag buzzer: 1 use item. This gag buzzer paralyzes both you and the person you use it on for one post.
x0 Old Donut Hole: Consumable. Stale to the point of being a hardened bullet. If you chuck it at someone, it might stun them. Or piss them off. GG.
x0 Churro: A favorite amongst Riot villains, you can see why they love it so much when you eat it. Grants +5 Str for 4 posts. Posts stack, but stats do not. x1 Energy Drink: +5 Int for four posts. Stats don't stack with multiple uses, only post count stacks. x1 SWAG Energy Drink: Grants +5 Dex for 4 posts. Stats do not stack with other items, but posts do. x35 Custom Ticket: This ticket allows you to break the regular limits of an item, furthering its potential. x1 Sirynn's Lost Chicken Wing: Judging from the lint, you probably don't want to know where this has been, but it smells absolutely delicious. +3 Str and Con for 3 posts. Stats do not stack with other items, but posts do. x1 Yuy Corp™ Potion Sample: Do you want to stay harder, better, faster, stronger for longer? Have we got the prototype drink for you! Extends the duration of stat-raising consumables by half of their normal duration. x1 May Flower: You know what they say about April showers. +4 to Wis or Int (choose upon use) for three posts. Stats don't stack with multiple uses, only post count stacks. x1 Ziploc Bag of Broccoli: If you're not a bloody heathen, you'll eat your veggies like a good broccolite. +5 Con for four posts. Stats don't stack with multiple uses, only post count stacks. x1 Minitaur Shaped Vitamins: +15 STR for one post. These are the same vitamins that Arose gives to his son the Minitaur every morning! x1 Gingerbread Cookie: Consumable. +6 Con for three posts. Once used this item disappears. The stat gain does not stack with other consumables for the same stat, only the post count stacks. x1 Ice Cream Cake: Consumable. Allows the user to recover damage from 1 post. Must be used directly after the post giving the damage. x1 Prototype Batarang: A joint project between Yuy Corp and Amakusa Industries, this high-tech piece of military equipment is designed to stun your enemy. However this work in progress malfunctions if it hits your enemy. It locks back onto you and hits you as well. Stuns both the player and the enemy for 1 post. A single player can only choose to use this or the Gag Buzzer in the same thread, not both. If the Batarang misses the target, it is not used up. One use Item. x1 Chocobo Cookie: This is by far the best tasting cookie you've ever eaten, but you can't help but wonder... Is it made out of a real chocobo? +15 DEX for One Post. x1 Smiley Face Cookie: No matter how you look at it, this cookie always seems to be staring at you...-10 Wis for 1 post to one opponent. x1 Stink Bomb (Consumable): This small vial of glass when smashed release foul orders in 10 meter area from the broken vial. Those in this area take -10 WIS for 3 posts. If someone enters the area after the fact they suffer -5 for 1 post equal to whatever left over duration of those effected. x1 Double Stuffed Oreos: Consumable: The user must roll a dice. If an odd number is rolled, the player gains +10 STR for one post. If an even number is rolled, the opponent gains +5 STR for one post. x1 Stun Shield Badge: This badge protect the user from being stunned before it is burned out. When used the user counters the source of a stun, it prevents them or anyone else the stun would effect from being stunned. If it is used on a item that causes stun, the item is not used up but cannot be used again for the remainder of the thread. x1 Cardboard Box: (Consumable) This box just happens to look like it belongs in the environment you use it in, no matter where you are! Upon using this box, you are able to hide from sight of any Quest Character for a single post, and they won't be able to find you! x1 Chewing Gum: (Consumable) +5 INT for 4 posts. Stats do not stack, but posts do. x1 Miracle Gel: Consumable This jello like substance imbues the user with an immeasurable amount of power for a very short time frame. +10 to All Stats for one Single post. This item disappears after being used. x1 MGS V Phantom Pain Digital Code: Consumable You just went into Gamestop to buy Metal Gear Solid V. BUT! YOU FORGOT TO PRE-ORDER SO THEY WERE ALL SOLD OUT! Instead, they had to get you a digital code. But when you got home… YOU REALIZED THEY GAVE YOU THE CODE FOR THE WRONG CONSOLE! Upon further inspection, IT APPEARS YOU SIGNED A WAIVER SAYING ALL DIGITAL SALES ARE FINAL! The sheer rage of having lost your money for the wrong game sends you into a spiraling mess. For 3 posts, you gain +10 to whatever stat is your opponent’s highest stat. x1 Chibi Ninja Panda Warrior (Consumable): This portable ninja panda fits in your pocket! For a single post, this tiny ninja comes out and pushes your opponent over. x1 Sunburst Energy Drink: (Consumable) +15 DEX for one post. This energy drink is pending FDA approval… It’s probably better not to ask what’s inside of it. Disappears after being used. x1 Roll of Quarters: (Consumable) +15 STR for one post. You swore to god you only had this to do laundry. You claim you don’t know how someone’s blood got on it. Disappears after being used. x1 Yuy Cosmos Gear Smartwatch Prototype: (Consumable) This is a prototype smartwatch you found in a dumpster outside of Yuy Corp. Why would they throw a gem like this away? Oh yeah, probably because the battery is too volatile. If the user makes contact with a target using their right hand, they can stun both the user and the target for one post. Neither player is able to make any movement for one post. Disappears after being used. x1 PROTOTYPE:: XV Serum: (Consumable): The user may distribute an increase of 20 stat points to both mental stats in any way they choose. When in use, he or she may cast up to one T1, T2, and T3 Qi or Ability free of cost. Lasts for three rounds. x1 Mist Pellet (Consumable): This concentrated pellet of FEAR toxin grants strange new abilities to the user. When ingested, contact a member of staff to roll a d20. Randomized effect based on dice roll. x1 Prop Skeleton (Consumable.) : You had this in your pocket for some reason! It falls out, scaring your opponent. Inflicts a single target with -5 Wis, while simultaneously granting the user with +5 to all physical stats for a four rounds. x1 Pumpkin Pi ( Consumable ) : This pumpkin pie, in the shape of pumpkin pi, is unreasonably delicious! When eaten, the user recovers from all minor injuries received within the last three rounds (minor cuts, bruises, etc.) OR completely recovers all energy exerted within the last three rounds. Additionally, grants the user +10 Int for the following three rounds. x1 Slice of Birthday Cake: Single use item. Once eaten, gives user +15 to a single stat for 1 post. Condition: MUST be devoured IC to use, is not just an activated item. x1Enormous Turkey Leg: Eating this giant turkey leg wildly invigorates you! Or, you can beat someone with it to traumatize him or her, whichever you prefer. When eaten IC, this turkey leg grants the user with +10 to all physical stats for three rounds. However, because it's big and you now feel fat, you suffer from -5 to all physical stats for the following three rounds. Or, you can bonk someone on the head with it and inflict a single target with -10 Dex for three rounds. When eaten or used as a weapon, this item disappears. x1 Coleslaw Bomb: Nobody likes coleslaw. Nobody, and that is the very reason this nefarious contraption came to be. This bomb explodes into a mess of the worst side-dish imaginable when it makes contact with any surface. Everything within a 10 foot radius from the point of impact is covered in a slimy mess! All parties caught in the explosion become slippery for three rounds. This includes sliding along the surface they walk on, and strikes can slip off of their intended targets. Likewise, strikes can slip off of them as well. Does not need to be treated as actual coleslaw. We understand. x1 Christmas Lights: The very second midnight hit on Thanksgiving night, your neighbor put up these Christmas lights. So you tore them down because it was still too early. Once per thread, the user may flash these lights in the eyes of a single target to disorient him or her. Upon successfully disorienting a chosen target, this person sees double for the next round. x1 A fake version of Rudolph the Red-Nosed Reindeer's famous red nose, you found this in the mail, covered in blood. It says it's a fake, but... well, you can't tell for sure. The user can fire out a beam of bright red light in a cone that projects ten feet away from him or herself, causing all parties within it to be temporarily blinded. All people within the 10-foot cone receive a debuff of -15 Wis for the next three rounds. If three or more parties are affected, the user receives a -15 debuff to Wis as well because Santa comes in and sucker punches you in the face to get his reindeer's nose back. Guess it's not fake. x1 Dendrotoxin Bomb: Because the admin recently watched way too much Agents of S.H.I.E.L.D., you were handed this object by a strange man in a suit not long ago. You never knew what it did, but it looks like it'd be a good thing to throw. Definitely not something you want to waste, though, right? The user can throw this bomb at a single target to trap him or her in stasis for a time, rendering them immobile and incapable of attack or defense for the round. The catch, however, is that any who attempt to make an offensive move on said party in the same round will also end up in stasis, giving the initial target a chance to defend him or herself. x1 New Era Ticket: Single-use item. When used, this item allows the owner to reallocate any and all stat/ability affects on his/her character, save high-tier/god-tier items, a single time. The user can alter as much or as little as (s)he chooses with a single ticket. This means you could alter just a couple of items, or your entire item/qi set, either one taking up the ticket. Must be redeemed by April 1st. Cannot be traded. x1 A Small Loan of a Million Dollars: Consumable. When you use this item on an opponent, Dolan Tramp comes into the fray to fight alongside you! He spends the next four rounds building a wall around your opponent. If, at the end of the four turns, the opponent is still within the wall, your attacks on them for the fifth round deal double damage. Wall extends a ten foot radius from the origin of use, and gets five feet high every round after use, up to a max of 20 feet. Disappears after one use, as Dolan takes back his loan of a million dollars. If, at the end of the four rounds, the opponent is not in the round, you can hear Dolan shouting racial slurs as he tears it down. x1 Twelfth Day of Deathpond: Consumable. To celebrate the Deadpool trailer Christmas, Deathpomd has come to offer the people of #552 his assistance! When used, Deathpond arrives to take some of the force of an attack for the user. Deathpond shaves off damage equal to 1/2 the user's Int from the initial attack used on his or her person, to a minimum of 5, and the user takes the rest. Additionally, Deathpond return's the favor, lashing out at the attacker with his swords! Deathpond deals damage equal to 1/2 the user's Int to a single target. Disappears after use, as Deathpond has more important things to tend to. Can not be used to defend from attacks your character was unaware of. x1 Cole in your Stocking: Consumable. You've been naughty for Christmas, but fortunately for you, Santa sucks with homonyms. You got Cole, not coal, in your stocking. When used, Cole MagWrath hops into the fray in a mess of goop and electricity. A wave of gunk rolls out, and if it makes contact with an opponent, this opponent sees double for the round. Additionally, the electricity deals 1/4 the user's Int in damage for the next two rounds.
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user is offline ●
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Never say anything that doesn't improve on silence.
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Student Dean
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Administrator
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Post by Luca Walker on Dec 17, 2014 18:36:44 GMT -5
Approved
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