Post by Yukimura Sanada on May 6, 2015 11:54:47 GMT -5
Face Claim: Sanada Yukimura
Vitals
Name: Yukimura Sanada
Nickname(s): Yuki
Age: 19
Date of Birth: March 18, 199X
Height: 5'10"
Weight: 139 lbs
Nationality: Japanese
Ethnicity: Japanese
Blood Type: AB-
Gender: Male
Sexual Orientation: Heterosexual
Eye Color: Dark brown
Hair Color: Dark brown
Alignment: Lawful Neutral
Persona
Aesthetics
Build: Lean and tall, Yukimura has a lightly tanned complexion and a wiry but tensely muscled build. Built more for speed and striking quickly than pure strength, his muscles are tight and highly defined, like corded rope, throughout his body, and his stomach sports a carved abdominal six-pack.
Description: Yukimura has faint scars on both his arms and legs from injuries he sustained from training, and a slightly more visible scar running along the top of his left shoulder, also sustained from training. He has short length dark brown hair that he regularly leaves alone, and his front hair would fall into his eyes if not for the red headband tied around his forehead, instead falling just above his eyes.
History
Keisuke Hikari does not exist.
The name was simply an alias used as a means of blending in, in order to slowly become stronger.
The son of a Karate master, Yukimura was named after his ancestor, Sanada Yukimura, The Young Tiger of Kai. His father the owner of his own dojo, Yukimura learned how to wield weapons, spears in particular, long before he could even walk or talk, something his mother was initial displeased about, but eventually got over. Despite the harsh discipline imposed upon Yukimura by his father, he still loved his wife and son very much, but that all changed when his father was ambushed by his old rival and his students, which left the dojo in ruins, his father's students badly injured, and his father's whereabouts unknown, having disappeared without a trace. With her husband gone, his mother gradually became depressed over time, soon becoming addicted to alcohol and eventually sending her life spiraling out of control.
Yukimura meanwhile, did his best to take of his mother, making sure she ate and got to bed while still going to school, and for a while, his mother grew better, becoming less addicted to alcohol, and some days, she could feed and dress herself. But despite Yukimura's best efforts, the damage had been done. His mother's liver had been damaged so badly, it was beyond repair, and it was in his final year of high school that Yukimura would come home after school and find his mother lying unconscious on the ground. Calling the police and the paramedics subsequently rushing her to the hospital, despite their best efforts, she would die before reaching the emergency ward, and would be pronounced dead upon arrival.
With nothing left for him in Tokyo, Japan, after burying his mother and graduating from high school weeks later, Yukimura left his homeland and traveled, going wherever the road took him. Ending up in New York City, he spent his days wandering aimlessly, until he heard about a high school that held the most notoriously known delinquents. With nothing left to lose and everything to gain, using the surname of one of the most powerful underground Yakuza gangs in all of Japan, Yukimura entered into the school, in order to grow stronger, not only physically, but mentally as well... in hopes that his father will return one day.
Miscellaneous
Hobbies:
- Reading
- Training
- Sōjutsu
- Fighting
Stats
Starting
Strength: 10
Dexterity: 10
Constitution: 10
Intelligence: 10
Wisdom: 10
Current
Strength: 25
Dexterity: 25
Constitution: 22 (27)
Intelligence: 20 (25)
Wisdom: 20 (25)
Stat Gains
+1 Str - 200 Vote Reward (05/12/2015)
+1 Str - 300 Vote Reward (05/19/2015)
+1 Str - 400 Vote Reward Extravaganza (05/29/2015)
+1 Str - 50 Vote Reward (06/07/2015)
+1 Str, +2 Dex - Speed Event (Codename: Kids Next Door is a Copyrighted Title)
+1 Dex - 100 Vote Reward (06/12/2015)
+2 Dex - 150 Vote Reward (06/21/2015)
+1 Con - 250 Vote Reward (06/26/2015)
+1 Con - 50 Vote Reward (07/05/2015)
+1 Con - 100 Vote Reward (07/12/2015)
+2 Con, +1 Int - Speed Event (WHALES! WHALES! WHALES!)
+1 Int - 250/300 Vote Reward (07/30/2015)
+3 Int - 25,000 Total Posts Reward (08/05/2015)
+1 Wis - 50 Vote Reward (08/06/2015)
+2 Wis - 150 Vote Reward (08/19/2015)
+2 Wis, +3 Str - Speed Event (2 Spoopy 5 Me)
+2 Str, +1 Dex - Corey's B-day
+4 Dex, +2 Con - 1 Year Anniversary Rewards Pt. 1
+3 Con - Brandon's B-day
+5 Int, +4 Wis - November 2015 Vote Reward Bundle
+1 Wis, +4 Str - Christmas PM
+1 Str, +5 Dex, +2 Con - December 2015 Vote Reward Bundle
+3 Con - Minor Event (Beta Booster Test)
Consumables
- Minitaur Shaped Vitamins: +15 STR for one post. These are the same vitamins that Arose gives to his son the Minitaur every morning!
- Bubble Gum: +3 Dex for three posts.
- Jaw Breaker: +5 Wis for four posts.
- Gingerbread Cookie: Consumable. +6 Con for three posts. Once used this item disappears. The stat gain does not stack with other consumables for the same stat, only the post count stacks.
- Deodorant: Makes you smell fresh and clean. It also relaxes your opponent in a fight so you can catch them off guard! -5 Str to an opponent for 3 posts. The opponent can only lose STR until they are at 5. Meaning if you use it on an opponent with 7 STR it would drop them to 5 STR. But for example if you use it on an opponent with 20 STR they drop to 15. Once this item is used, it disappears.
- Ice Cream Cake: Consumable. Allows the user to recover damage from 1 post. Must be used directly after the post giving the damage.
- Prototype Batarang: A joint project between Yuy Corp and Amakusa Industries, this high-tech piece of military equipment is designed to stun your enemy. However this work in progress malfunctions if it hits your enemy, it locks back onto you and hits you as well. Stuns both the player and the enemy for 1 post. A single player can only choose to use this or the Gag Buzzer in the same thread, not both. If the Batarang misses the target, it is not used up. One use Item.
- Chocobo Cookie: This is by far the best tasting cookie you've ever eaten, but you can't help but wonder... Is it made out of a real chocobo? +15 Dex for 1 post.
- Smiley Face Cookie: No matter how you look at it, this cookie always seems to be staring at you... -10 Wis for 1 post to one opponent.
- Stink Bomb: This small vial of glass when smashed release foul odors in a 10 meter area from the broken vial. Those in this area take -10 WIS for 3 posts. If someone enters the area after the fact they suffer -5 for 1 post equal to whatever left over duration of those effected.
- A Little Off The Top (Permanent): Once per thread, the user can strike the opponent with their opponent's total Int (does not stack with Str).
- Anti-Diarrhea Pills: These probably would've come in handy during Fear! Grants +15 CON for one post.
- Cardboard Box: This box just happens to look like it belongs in the environment you use it in, no matter where you are! Upon using this box, you are able to hide from sight of any Quest Character for a single post, and they won't be able to find you!
- Spoopy Pumpkin Mask (Permanent): The mask of the Spoopy Pumpkin men! With this mask, the user feels power and wisdom of the Ooky Spooky Skeleton! The user can increase one stat by 15 points for one post per thread.
- Slice of Birthday Cake: Single use item. Once eaten, gives user +15 to a single stat for 1 post.
Condition: MUST be devoured IC to use, is not just an activated item. - PROTOTYPE:: XV Injection (Permanent): Once per thread, the user can power up the output of one Qi or item ability to the next tier (i.e. T1 with T2 power, etc.), or lower the cost of one ability by one tier (i.e. T2 power with T1 cost). Power boost only applies to tiers one through four. Lower cost only applies to tiers two through five.
- Enormous Turkey Leg: Eating this giant turkey leg wildly invigorates you! Or, you can beat someone with it to traumatize him or her, whichever you prefer. When eaten IC, this turkey leg grants the user with +10 to all physical stats for three rounds. However, because it's big and you now feel fat, you suffer from -5 to all physical stats for the following three rounds. Or, you can bonk someone on the head with it and inflict a single target with -10 Dex for three rounds. When eaten or used as a weapon, this item disappears.
- Coleslaw Bomb: Nobody likes coleslaw. Nobody, and that is the very reason this nefarious contraption came to be. This bomb explodes into a mess of the worst side-dish imaginable when it makes contact with any surface. Everything within a 10 foot radius from the point of impact is covered in a slimy mess! All parties caught in the explosion become slippery for three rounds. This includes sliding along the surface they walk on, and strikes can slip off of their intended targets. Likewise, strikes can slip off of them as well. Does not need to be treated as actual coleslaw. We understand.
- Christmas Lights (Permanent): The very second midnight hit on Thanksgiving night, your neighbor put up these Christmas lights. So you tore them down because it was still too early. Once per thread, the user may flash these lights in the eyes of a single target to disorient him or her. Upon successfully disorienting a chosen target, this person sees double for the next round.
- A Small Loan of a Million Dollars: When you use this item on an opponent, Dolan Tramp comes into the fray to fight alongside you! He spends the next four rounds building a wall around your opponent. If, at the end of the four turns, the opponent is still within the wall, your attacks on them for the fifth round deal double damage. Wall extends a ten foot radius from the origin of use, and gets five feet high every round after use, up to a max of 20 feet. Disappears after one use, as Dolan takes back his loan of a million dollars. If, at the end of the four rounds, the opponent is not in the round, you can hear Dolan shouting racial slurs as he tears it down.
- Twelfth Day of Deathpond: To celebrate the Deadpool trailer Christmas, Deathpomd has come to offer the people of #552 his assistance! When used, Deathpond arrives to take some of the force of an attack for the user. Deathpond shaves off damage equal to 1/2 the user's Int from the initial attack used on his or her person, to a minimum of 5, and the user takes the rest. Additionally, Deathpond return's the favor, lashing out at the attacker with his swords! Deathpond deals damage equal to 1/2 the user's Int to a single target. Disappears after use, as Deathpond has more important things to tend to. Can not be used to defend from attacks your character was unaware of.
- Cole in your Stocking: You've been naughty for Christmas, but fortunately for you, Santa sucks with homonyms. You got Cole, not coal, in your stocking. When used, Cole MagWrath hops into the fray in a mess of goop and electricity. A wave of gunk rolls out, and if it makes contact with an opponent, this opponent sees double for the round. Additionally, the electricity deals 1/4 the user's Int in damage for the next two rounds.
- New Era Ticket: Single-use item. When used, this item allows the owner to reallocate any and all stat/ability affects on his/her character, save high-tier/god-tier items, a single time. The user can alter as much or as little as (s)he chooses with a single ticket. This means you could alter just a couple of items, or your entire item/qi set, either one taking up the ticket. Must be redeemed by April 1st. Cannot be traded.
- Naughty or Nice (Permanent): You'd been very bad last year... or have you? Once per thread, the user rolls a dice with a range of 1-20 when making physical contact with a single target. With a roll of 1-5, the target is found naughty, and with a roll of 6-10, the target is found nice. With a roll of 11-15, the user is found naughty, and with a roll of 16-20, the user is found nice. If found naughty, either party receives a hit of -30 to his or her strongest stat for the round. If found nice, either use receives a boost of +30 to his or her weakest stat. In either situation (naughty or nice), if the affected party has two or more stats with an equal value that fall under the category of strongest or weakest, the user may decide which stat is affected.
- Rudolph's Nose Prop: A fake version of Rudolph the Red-Nosed Reindeer's famous red nose, you found this in the mail, covered in blood. It says it's a fake, but... well, you can't tell for sure. The user can fire out a beam of bright red light in a cone that projects ten feet away from him or herself, causing all parties within it to be temporarily blinded. All people within the 10-foot cone receive a debuff of -15 Wis for the next three rounds. If three or more parties are affected, the user receives a -15 debuff to Wis as well because Santa comes in and sucker punches you in the face to get his reindeer's nose back. Guess it's not fake.
- Dendrotoxin Bomb: Because the admin recently watched way too much Agents of S.H.I.E.L.D., you were handed this object by a strange man in a suit not long ago. You never knew what it did, but it looks like it'd be a good thing to throw. Definitely not something you want to waste, though, right? The user can throw this bomb at a single target to trap him or her in stasis for a time, rendering them immobile and incapable of attack or defense for the round. The catch, however, is that any who attempt to make an offensive move on said party in the same round will also end up in stasis, giving the initial target a chance to defend him or herself.
Equipment | ||||
Slot | Name | Stats | Ability | Description |
Head | Yukimura's Bandanna | +5 Wis | Ability | A piece of cloth to protect the forehead, this bandanna has been passed down through generations of Sanada's. |
Chest | Sanada Clan Jacket | +5 Con | While wearing this jacket, every time the user says the word "Overflowing," they have a powerful echo that can be heard all across New York City! | This short jacket shows Yukimura's physique like the overly-confident-pretty-boy he is! Oh, and it has his crest on the back. lolol |
Hands | Name | Stats | Ability | Description |
Legs | Name | Stats | Ability | Description |
Feet | Name | Stats | Ability | Description |
Belt | Name | Stats | Ability | Description |
Tattoo | Name | Stats | Ability | Description |
Tattoo | Name | Stats | Ability | Description |
Necklace | Necklace of the Sanada Clan | +5 Int | Ability | A necklace with a pendant made up of six coins, representing the six coin crest of the Sanada clan. |
Ring | Ring of the Black Sun | +5 Dex | Ability | A golden ring with a black gemstone set in the middle, an image of the sun is carved into it. |
Ring | Name | Stats | Ability | Description |
Special | Name | Stats | Ability | Description |
Misc. | Lucifer's Damned Sword | +5 Int | At the cost of 10 INT per post of use the user may summon the unholy sword of Lucifer. A sword of blue flames that grant the user +10 Str, +10 Dex. -2 to all stats for as many posts as the sword was in use. | A demon-slaying sword once wielded by an archangel. |
Misc. | Name | Stats | Ability | Description |
Misc. | Name | Stats | Ability | Description |
Vitals
Name: Keisuke Ryuji Hikari
Nickname(s): Kei
Meaning: Keisuke (敬介) - "respected herald", Ryuji (竜二) - "dragon, second", Hikari (光) - "light"
Age: 17
Date of Birth: March 18, 199X
Height: 5'8"
Weight: 128 lbs
Nationality: Japanese
Ethnicity: Japanese
Blood Type: AB-
Gender: Male
Sexual Orientation: Heterosexual
Eye Color: Gray
Hair Color: Black
Voice: Grant George - Shinjiro Aragaki
Alignment: Lawful Neutral
Persona
Aesthetics
Build: Keisuke has slightly tanned skin and a lean but muscular build. He is tall and lean-built, with slightly muscular arms, and a developing six pack.
Description: Keisuke has faint scars on both his arms and legs from injuries he sustained from training, and a slightly more visible scar running along the top of his left shoulder, also sustained from training. He has short length black hair that he regularly leaves alone, but occasionally, spikes upward with a bit of hair gel, and gun metal gray eyes, which he inherited from his father.
Attire: Blue jeans, plain t-shirts or tank tops and sometimes a plain black or gray zip up hoodie on top, swapping out for a sleeveless unzipped hoodie of the same two colors in warm weather. He has shirts in three different colors: Gray, Black, and White.
Shoes: Worn down Converse shoes in two different colors: Black and White.
Misc.: Occasionally wears training bandages wrapped around his hands and forearms.
Images:
Combat
Fighting Style: Karate is a martial art developed in the Ryukyu Islands in what is now Okinawa, Japan. It was developed from indigenous fighting methods called te (literally "hand") and Chinese kenpō. Karate is a striking art using punching, kicking, knee and elbow strikes, and open-handed techniques such as knife-hands. Grappling, locks, restraints, throws, and vital point strikes are taught in some styles. For many practitioners, karate is a deeply philosophical practice. Karate-do teaches ethical principles and can have spiritual significance to its adherents.
Karate can be practiced as an art (budō), as a sport, as a combat sport, or as self defense training. Traditional karate places emphasis on self development (budō). Modern Japanese style training emphasizes the psychological elements incorporated into a proper kokoro (attitude) such as perseverance, fearlessness, virtue, and leadership skills. Sport karate places emphasis on exercise and competition. Weapons (kobudō) is important training activity in some styles. Karate training is commonly divided into kihon (basics or fundamentals), kata (forms), and kumite (sparring).
Keisuke is proficient in Karate, having been taught and trained by his paternal grandfather, and Kendo, having been on the Kendo team at his old high school before transferring. However, when Keisuke gets into an actual fight, he utilizes his Karate and Kendo skills in a free-style of sorts. He uses punches more frequently than kicks, because if he punches, the chances of missing are less, though it's not to say he doesn't kick, he just doesn't use kicks as much.
Strengths: Because of his light frame, he is flexible and very agile, so he can dodge an opponent's attacks and then counter-attack with his own. His stamina and endurance are also high, so he can fight for a long amount of time, and endure moderate amounts of pain. Keisuke is a quick learner, and will quickly catch onto his opponent's movement or actions due to all the years he spent practicing Karate, allowing him to dodge and reduce the amount of injuries he may sustain in a fight.
Weaknesses: Although both his arms and legs are well-developed, if he used them to block, he would only be able to take so many hits. Also, if he faces an opponent that is more muscular than him, he might not be able to inflict damage on his opponent. His punches and kicks, while they have some power, lack the power needed to hurt a more muscular opponent. Even with his high stamina, if a fight wears on longer than he expected, he'll get exhausted.
History
Keisuke is the first born and only son to Kenichi Hikari, the oldest step-brother of Kane Hikari. His mother having passed away from a terminal illness when Keisuke was only five years old, the majority of his childhood was spent raised not by his father, but his paternal grandfather. Despite this though, Keisuke would have a childhood just like every other kid his age, though like all other kids, he'd rather play than study. As years passed, Keisuke trained relentlessly and became a formidable fighter, due in no small part to having been taught by his grandfather, a former Karate sensei, eventually achieving shodan (1st Dan). When Keisuke turned fifteen, he entered into high school, joining the Kendo team and eventually becoming the captain at the start of his second year, but it was mid-way through his second year that his life would take a change.
His grandfather, having gradually grown sick of his son's hatred towards his half-brother and niece and nephew, despite Kenichi leaving Tokyo and moving to Osaka, was now fed up with it. Taking matters into his own hands, Keisuke's grandfather took custody of and became the legal guardian of Keisuke, packing everything up and leaving Osaka to live in the United States of America, taking Keisuke with him and flying to New York City. His grandfather immediately bought a piece of land, tore down the old house, and built a dojo and a small house behind it, as well as giving Keisuke a puppy, to help ease his homesickness, whom Keisuke named Shiro. His grandfather would then enroll Keisuke into a public high school, as Keisuke would resume his junior year of high school at Public High School #552.
Miscellaneous
Habits: Keisuke often has his hands in his pockets and his head held low, eyes cast off to the side, typically giving him a "shifty" look.
Hobbies: Reading, training, kendo, fighting.[/spoiler][/font]