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Apex Warriors
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Post by Paige Weaver on Aug 5, 2015 4:20:00 GMT -5
Ray of Frost: Slow (Tier 1) [1 per 5 INT]
The user channels cold energy and fires a small beam of frost that can slow whoever it hits. The person hit take -10 DEX for one post. The user does not have to hit the target again to prolong this effect, instead as long as someone was effected last post, they may spend another use in order to make the frost stick around and still give them a negative. However as long as the user keeps the frost around, the user take -5 CON for the post. The user may use this power alongside Ray of Frost: Slick as long as they pay the usage for both. Making the ray do both effect depending on if it hits a person or misses. Using this power along side Ray of Frost: Slick count as only one power against the max of 3 Qi powers used in one post.
Ray of Frost: Slick (Tier 1) [1 per 5 INT]
The user channels cold energy and fires a small beam of frost, when this frost hits a surface it creates a 2 foot patch of frost on the surface. Making wall unable to climb and floors extremely hard to cross without slipping. The user does not have to hit an area again in order to freeze it, they can simply spend use on there next post to keep the patch of frost around. If they do not the patch melts and vanishes and must be recreated. The user may use this power alongside Ray of Frost: Slow as long as they pay the usage for both. Making the ray do both effect depending on if it hits a person or misses. Using this power along side Ray of Frost: Slow count as only one power against the max of 3 Qi powers used in one post.
Qi points used: 2 Qi points remaining: 2
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Post by Kassen Hitokage on Aug 8, 2015 23:02:22 GMT -5
APPROVED, Pending Unlock.
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Post by Paige Weaver on Aug 12, 2015 15:29:54 GMT -5
upgrading
Ray of Frost: Slow (Tier 1) [1 per 5 INT]
The user channels cold energy and fires a small beam of frost that can slow whoever it hits. The person hit take -10 DEX for one post. The user does not have to hit the target again to prolong this effect, instead as long as someone was effected last post, they may spend another use in order to make the frost stick around and still give them a negative. However as long as the user keeps the frost around, the user take -5 CON for the post. The user may use this power alongside Ray of Frost: Slick as long as they pay the usage for both. Making the ray do both effect depending on if it hits a person or misses. Using this power along side Ray of Frost: Slick count as only one power against the max of 3 Qi powers used in one post.
Ray of Frost: Slick (Tier 1) [1 per 5 INT]
The user channels cold energy and fires a small beam of frost, when this frost hits a surface it creates a 2 foot patch of frost on the surface. Making wall unable to climb and floors extremely hard to cross without slipping. The user does not have to hit an area again in order to freeze it, they can simply spend use on there next post to keep the patch of frost around. If they do not the patch melts and vanishes and must be recreated. The user may use this power alongside Ray of Frost: Slow as long as they pay the usage for both. Making the ray do both effect depending on if it hits a person or misses. Using this power along side Ray of Frost: Slow count as only one power against the max of 3 Qi powers used in one post.
to these
Ray of Frost: Slow (Tier 2) [1 per 10 INT]
The user channels cold energy and fires a small beam of frost that can slow whoever it hits. The person hit take -15 DEX for one post. The user does not have to hit the target again to prolong this effect, instead as long as someone was effected last post, they may spend another use in order to make the frost stick around and still give them a negative. However as long as the user keeps the frost around, the user take -10 CON for the post. The user may use this power alongside Ray of Frost: Slick as long as they pay the usage for both. Making the ray do both effect depending on if it hits a person or misses. Using this power along side Ray of Frost: Slick count as only one power against the max of 3 Qi powers used in one post.
Ray of Frost: Slick (Tier 2) [1 per 10 INT]
The user channels cold energy and fires a small beam of frost, when this frost hits a surface it creates a 4 foot patch of frost on the surface. Making wall unable to climb and floors extremely hard to cross without slipping. The user does not have to hit an area again in order to freeze it, they can simply spend use on there next post to keep the patch of frost around. If they do not the patch melts and vanishes and must be recreated. The user may use this power alongside Ray of Frost: Slow as long as they pay the usage for both. Making the ray do both effect depending on if it hits a person or misses. Using this power along side Ray of Frost: Slow count as only one power against the max of 3 Qi powers used in one post.
cost 2 Qi points Qi points left: 2
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Post by Deleted on Aug 29, 2015 4:04:08 GMT -5
Approved. Qis have been upgraded.
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Post by Paige Weaver on Sept 20, 2015 18:23:55 GMT -5
Blade of ice- (Tier one) 5 int per post
Paige may make a blade of ice that deals 1/2 her total INT in melee damage or 1/4 in in ranged damage if thrown. To throw the blade you have to Re-use the ability costing 5 more. The blade is 7 inches and appears in on of her hands of the users choice. If thrown the knife can not be reused for the remainder of the post. The blades con is equal to 1/2 the Users Int and can be broken. If thrown the Blade's con is Equal to 1/4 the users Int. The user does not have to remake the blade of ice if it is re-used on the next post but it still uses the INT for the post.
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Post by Deleted on Sept 27, 2015 13:56:46 GMT -5
A couple of things:
The versatility of your Qi would require a second use (another 5 INT) upon throwing the blade as it's effectively two attacks in one ability (melee and projectile rather than one or the other)
Additionally, the CON of the blade cannot exceed the strength of the blade, hence the CON of the blade would also be equal to 1/2 of your total INT. (In your case right now, it deals 25 damage as melee, but would also have 25 CON, and it would lessen when used as a ranged weapon.)
Upon being fixed, it should be ready to approve after.
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Post by Paige Weaver on Sept 27, 2015 15:28:11 GMT -5
I made the edits for you.
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Post by Deleted on Sept 27, 2015 15:31:10 GMT -5
Approved.
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Post by Paige Weaver on Oct 7, 2015 1:58:26 GMT -5
Icy Arena: (T3) (1 use per 15 int) Paige may make an enclosed circle arena around her self with con equal to 1/2 her total Int and a radius of 1 foot per 3 Int. She may make the arena smaller then the max size allowed by her Int if she chooses. The walls of the arena are equal to 1 inch per 5 INT. Paige may re use this ability to keep the arena up if she chooses to.
cost 3 qi points qi points left 0
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Post by PHS #552 Support on Oct 7, 2015 2:06:48 GMT -5
Approved.
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Post by Paige Weaver on Nov 1, 2015 16:20:56 GMT -5
Frostwing charge-25 INT per use (Tier five) When used the user gains 50 STR to there right arm at the cost of 30 Wis for the post. When this is done the user dashes forward with speed equal to there STR with the length of the dash being 1 foot per 2 INT. When the user dashes a icy after trail is left from there starting point this trail has no effect and is only visual.
paying with 6 CT= 2 Qi Qi points 3 total: 5 qi points left over:0 qi points
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Post by Duke Zabi on Nov 1, 2015 19:40:12 GMT -5
FILLED.
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