Post by Nanami Chosokabe on Oct 6, 2015 4:36:05 GMT -5
Qi Points
5 from base INT
1 from Vote Rewards
6 Remaining
6 Total
5 from base INT
1 from Vote Rewards
6 Remaining
6 Total
Digital Bounce
Nanami is adept at channeling sound waves and digital energy through her being to use for offensive, defensive, and supportive capabilities. She focuses on making the battlefield her own and zoning her opponents into ideal situations for her or her allies to deal the finishing blows. Every ability under Digital Bounce has a cyber theme behind it.
Sonar (Tier 1) - (Non-Combative/Support) Nanami is able to pinpoint any living organisms within a certain circumference around her via echolocation. Sound waves shoot out from Nanami and travel through the area, returning to her after reaching the peak of their distance and informing her of who could be nearby, friend or foe. During this process, Nanami must remain rooted to her spot, crouching down to the ground and placing both of her palms flat against the floor or a wall. She is unable to take any offensive actions during the round this is used. Distance she can map is 1 foot per 1 INT. (Usable for 1 post per 5 INT.)
Pulse (Tier 1) - (Offensive/Melee) Requires Siphon to use. Instead of charging up one of her abilities with a regular use of Siphon, Nanami is able to instead expel the energy in a pulse wave in front of her to attack her opponents, especially useful when in a tight bind when her options are limited. The attack only strikes a foot in front of her, and requires her Tier 2 ability to utilize. Does 75% INT damage. (Usable 1 post per 5 INT.)
Siphon (Tier 2) - (Non-Combative/Support) Nanami is able to siphon energy from any power source or device that uses any source of energy to run. It could be something as large as an electrical grid or as small as a smart phone, light, or battery. For every use of this ability, Nanami stores a charge (equal to 5 INT) inside of her body that she is able to apply to replenish the use of any other ability except for Siphon. She is not able to move from her spot when using Siphon, as drawing energy requires her to concentrate. Tier 1 abilities require 1 use of Siphon to replenish, Tier 2 requires 2, and so forth. Siphon distance is 1 foot per 2 INT. (Usable for 1 post per 10 INT.)
QP used: 4
QP remaining: 2
Sonar (Tier 1) - (Non-Combative/Support) Nanami is able to pinpoint any living organisms within a certain circumference around her via echolocation. Sound waves shoot out from Nanami and travel through the area, returning to her after reaching the peak of their distance and informing her of who could be nearby, friend or foe. During this process, Nanami must remain rooted to her spot, crouching down to the ground and placing both of her palms flat against the floor or a wall. She is unable to take any offensive actions during the round this is used. Distance she can map is 1 foot per 1 INT. (Usable for 1 post per 5 INT.)
Pulse (Tier 1) - (Offensive/Melee) Requires Siphon to use. Instead of charging up one of her abilities with a regular use of Siphon, Nanami is able to instead expel the energy in a pulse wave in front of her to attack her opponents, especially useful when in a tight bind when her options are limited. The attack only strikes a foot in front of her, and requires her Tier 2 ability to utilize. Does 75% INT damage. (Usable 1 post per 5 INT.)
Siphon (Tier 2) - (Non-Combative/Support) Nanami is able to siphon energy from any power source or device that uses any source of energy to run. It could be something as large as an electrical grid or as small as a smart phone, light, or battery. For every use of this ability, Nanami stores a charge (equal to 5 INT) inside of her body that she is able to apply to replenish the use of any other ability except for Siphon. She is not able to move from her spot when using Siphon, as drawing energy requires her to concentrate. Tier 1 abilities require 1 use of Siphon to replenish, Tier 2 requires 2, and so forth. Siphon distance is 1 foot per 2 INT. (Usable for 1 post per 10 INT.)
QP used: 4
QP remaining: 2