welcome
Welcome delinquents to PHS #552. A few reminders, no rough housing, no running in the hallways, no cheating, and no talking back to your teachers. Beyond that, enjoy yourselves. After all these are the years you’ll look back on, and remember, you mother fuckers peaked too early.
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credits
Public Highschool #552 was rebooted by Xereon and Aether. Content is copyrighted to PHS #552 unless otherwise stated. The skin is created by Wolf of Gangnam Style. The board and thread remodel is by Kagney and has been heavily edited. Banner Image Credit. Chatbox Credit
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NEW RP DISCORD SERVER. CONTACT "Shugo Yuy#5730" ON DISCORD FOR INFO.
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COME IN COME ALL AND WATCH THE SPECTACULAR STUDENTS FROM PUBLIC HIGH SCHOOL 552 AS THEY PIT AGAINST EACH OTHER IN BAREKNUCKLE BEATDOWN! Watch as students go toe to toe on this little tournament with an unbelievable budget allocation! See them bite each other in arena made of LEGOS! Make each other bleed in an artificial JUNGLE!, even go as far as making them break bones under an artificial STORM! Really, HOW BIG IS THE BUDGET ON THIS SHIT! SO PLACE OUR BETS AND GO WATCH BAREKNUCKLE BEATDOWN NOW!
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A brand new group is on the making, The Apostles, a Pillar-like group led by none other than our brand new headmaster, Gregoire Girard. A student body that would lead students and enforce the law on this little school of ours. Little is still known about this student body, but who knows? It might just be what the school needs.
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A lunch box is seen last Friday, around 12:37:08pm with an encouraging note packed inside. This appalling display that utterly lacked manliness has left many students stunned and outrage, as some decided, after a long while, to speak out against it.
Full Story Here.
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Never say anything that doesn't improve on silence.
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Post by Deleted on Nov 30, 2015 1:26:39 GMT -5
PLEASE READ EVERYTHING BEFORE POSTING
Apologies for the delay in getting the new thread up. This is a redo of the previous money cap discussion as the last one devolved to personal attacks and flaming. I am placing this one up with the appropriate poll responses in order to gauge proper opinions of the rule.
The side that argues for it states it is more or less a way to stop stat inflation, preventing someone who just barely joins from gaining full item slots immediately and catching up to long-time players.
The side that argues against it states that it is detrimental to player growth and is discouraging to those who join the site, feeling intimidated by the amount of players who already have high numbers and that it was older players who gave their support to these new players to begin with.
I ask that people provide their opinions here, AND UNDER NO CIRCUMSTANCE SHALL THERE BE FLAMING OR PERSONAL ATTACKS. I will be personally monitoring this thread. Do not come into here posting "No, you're wrong". I want people to state their opinions and arguments without this turning into taking shots at one another. We're all mature enough here to handle this properly.
State why you do or do not support the money cap. For those who don't wish to post, a simple vote in the poll is fine. You may additionally give an alternate suggestion in place of the current cap.
For those who do not wish to publicly state their piece, PM me and I shall post it for you so you can remain anonymous.
Please only ONE vote per player. It doesn't matter how many accounts you have. (Support has 1 less than shown)
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i tri my hard
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Post by Dreanas on Nov 30, 2015 1:34:33 GMT -5
Okay, so I just had a small suggestion rn. What if we put that limit on new players who join the site, but not on veteran members? Like after a set amount of time, or maybe posts. A player can recieve more money, for example, I reached 300 posts, and my money transfer limit is now up to a higher value. Just a suggestion c:
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Post by Deleted on Nov 30, 2015 1:39:56 GMT -5
Anonymous #1 (Support)
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Post by Deleted on Nov 30, 2015 1:51:41 GMT -5
Anonymous #2 (Support)
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I'm gonna make you bend and break.
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THE IRON DRAGON
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Dragons
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Post by Macht Stärke on Nov 30, 2015 2:24:11 GMT -5
Some things I'd like to point out, as it makes it seem like support is just a bunch of angry oldbies: Capping the money transfer at 5k gives members enough to bolster themselves immediately to be double the starter stats, or, if they wait and post once a day for ten days, they'll have enough to fill up every single item slot. This still has an immensely cut down growth time from first-gen to current-gen players, and I can personally attest to that (It took months to get a full item set on Macht. Seriously.). The way it currently is, it allows players to receive a boon from other friends that's MORE than reasonable.
When players get involved, old or new doesn't matter. All we care about is participation, and that's how rewards for events and the like are decided. Personal contribution to events is entirely up to what you as a player know you can do, so I'd just like to point out some of the previous arguments about low-tiers being useless in events as being groundless. I made examples in the last one of these, I'll make them again:
1) Tsubame Hirotaki (starter stats) ripped out one of Mikey's eyes, and he's STILL the strongest standing QC on the board. 2) Rakeem (starter stats) and Kazuya (starter stats) both took out two of the Revamp!Sentinel's greatest weapons. 3) Macht (starter stats) and Shugo (slightly above starter stats) took out Kaiser, a QC with 250 total stats as a duo. 4) Macht (starter stats) and Lexington (starter stats) took out Seth, a QC with 250 total stats as a duo. 5) Lexington (starter stats) took on Blake Mercy and barely lost, despite her having 300 total stats. 6) Levi (double starter stats) was vastly outnumbered in the RIOT event and set off an explosion that took out a majority of the players within that thread, resulting in what would have been a win for his side were it not for requests to end the arc. 7) The primary FEAR candidates were initially chosen not by stats, but the contents of the character sheet, namely personality and history.
Then I have a few that aren't by starter stat example, but growth. Personally, on Macht, when I came back to the site after an almost two month hiatus, EVERYONE who joined around the time I did had double my stats at the minimum. I caught up and surpassed those people without money transfers, without the custom item shop, without hundreds of event opportunities, and since then opportunities for your character to grow have only exponentially increased. So I'll say again, this cap is more than reasonable.
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Post by AUGUS. on Nov 30, 2015 8:29:05 GMT -5
Gonna go ahead and poke holes in these bad arguments of supporting this.
1. The argument of new members not having to work for anything simply because the cap would be removed is asinine and stupid. To assume the whole end game of role playing here is to have retarded stats just to have em says a lot about how you view progression, fighting and the story itself. Having 50+ in every stat doesn't make you a good fighter, doesn't make your character complete and it definitely doesn't make a story. Working on this board should revolve around the actual role play and development, not how fast you can get EXP. This is a fighting role play yet the focus is more so on getting stats than actually getting good at fighting and building story through conflict. If new members not wanting to have to wait longer than usual to be relevant to the RP especially considering a lot of the high stat characters aren't that good at fighting are plotting in general is construed as them not wanting to work for something then that's a piss poor view of the issue.
2. I've only seen one newbie friendly event since I've been here, granted that hasn't been long but it's funny that a lot of the characters joining are just alternate characters from players who have been here or characters who barely sneak under the newbie cap considering they already have stats well above those of us who have truly just joined. Even beyond that, the same rate at which newbie members get events or AH's or any means of gaining stats, veteran members get the same opportunities. They're doing events just like the newbies, getting rewarded just like the newbies, raising their already crazy stats and abilities while we're still trying to catch up so how much balance is that really?
3. What's the worst that happens if new members get a means of catching up faster? The veterans actually have to work to get a win now instead of just throwing their stats in their face? What's wrong with legitimate competition around here rather than older members just being able to post five statistical values and assuming their a better fighter than the other player simply because their numbers are higher? I guarantee you there are many new players who would drop some of the older members, hell some of the members who have already been here a few months could probably do the same but that stat safety blanket has bread a since of arrogance and complacency in lack luster skills among older members.
4. No one is suggesting to continue to have some broken system existing but if you think that capping the money new members can get somehow reduces the brokenness around here then you clearly haven't looked at some of these established characters or Qis. New members are coming in with a blank slate trying to build something, we aren't the one with a full deck, we're just playing the same hand we get. Yet somehow restricting what we can do somehow establishes a systematic prevention of abuse and cheating when it starts with the same veteran members trying to hold on to their precious advantages.
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Post by Lyric Richko on Nov 30, 2015 12:06:44 GMT -5
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I don't need a reason to protect others.
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Aggressive Pursuit
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Post by Miyamoto Kenji on Dec 1, 2015 0:27:30 GMT -5
Seems a tad silly that this came up again. I mean, wasn't a decision made previously to begin with?
That's the extent of my commentary, in any case, because the rest has been said by others. My vote is to keep the money cap because while some of the reasons to remove it are valid, they don't necessarily outweigh the reasons behind keeping it. This entire topic is a Your Mileage May Vary discussion, but I just don't see why all of this wasn't resolved the first time around.
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Post by AUGUS. on Dec 1, 2015 0:31:31 GMT -5
Because there wasn't really a resolution, people spent more time attacking each other than really speaking on the issue.
Fixing an issue that does more harm to the newer players than the ones who already broke the system doesn't fix the major problem, sure it can be seen as a means of tying to fix ones mistakes but there are more prevalent issues breaking the board than us newbies trying to catch up.
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Post by Moana Simisola on Dec 1, 2015 15:01:54 GMT -5
So in the previous topic I wrote a lot. Like about 600 words self-debating the issue and showing all the points for and against, and arguing against both of them myself. Well as best as I could as I argued against myself lol. But looong story short: I get why it can be a problem when it is abused - but tell me, how can it be abused? Once you have those ten items, that's it. It doesn't replace actually posting, participating, and doing things. I'll take all examples from myself as well! Characters involved: Moana Simisola, Valdis Kriemhild, Aderyn GladysMoana Simisola is obviously my first character. Her stats are thus~ str::07 dex::20 con::06 wis::10 int::20 I have about 34 posts with her, and I participated in 1 speed event and 1 minor event. Not too shabby, got a few vote rewards too. But nothing too special honestly. Valdis Kriemhild is my second character, and in her history a renowned fighter. She supposed to be bad ass. so her stats end up like~ str::10 (20) dex::10 (20) con::09 (49) wis::15 (25) int::11 I have about 10 posts on Valdis, but the big thing is that I got an item boost for her. And, as where normally I would have spread out all the points because I like balance, Valdis' style requires her to take a lot of punishment, so I focused on that. Aderyn Gladys is my third character and well, I've done fuck all with her. So her stats end up like~ str::05 dex::05 con::05 wis::19 int::20. She doesn't have a post so she's a pure slate pretty much. Okay so where am I going with this, you ask. Well, firstly, I'd like to draw your attention that, with a full item set, Valdis might SEEM surperior but if you added the totals, it wouldn't be that impressive. I don't have a mid tier character, sorry, but I would estimate from my looking around that, Valdis is just barely high-lower tier. Of course, a lot of this is dependant on event participation and what not - but it just barely puts her to the top of her posting tier. anybody with 100+ posts will probably have better base stats then her firstly, and if say, they had a full gear set, then definitely outclass her. But say they work from scratch, they would /STILL/ be superior then her gifted glory anyways. So honestly, gifting items? Not that useful unless you just want a quick boost so that you don't feel like a shishkebob. Not that the rule isn't any good! I just think it could be possibly cleaned up, and if not adjusted a little bit. Obviously people do not like the idea that their generosity is limited. Heck, I'd love to help out my friends if I had money, and it's just kind of irritating that the site is becoming less fun and more grindfest in some places. Again, that might just be a people problem but, the way I see it, you run a business here. So yeah, there are rules that people aren't going to like, but you have to keep aware of your customer base. And that means looking at how people are all saying they don't want this - people putting out their names and identities for it - and some people say they will. Okay, people disagree, fact of life. But the response is, admittedly, in the corner of no. So, maybe to help out, I have a few ideas that staff could see if it'd help! 1. Don't make it a gifting cap, but an ITEM GIFTING cap. Basically, a person is only allowed to donate 5k in items to a person. That way, it solves the whole getting a free item set that seems to rankle, and yet still helps out new people to get a foothold. And it suddenly feels less like being punished for giving, more so then acknowledging that there's a problem in stat inflation! 2. Gear it to posts. Someone with 10 posts is definitely different then someone with 80 posts. So maybe increase the limit in non-item money they can receive as they hit milestones in posting - make it feel like a reward for being active, an accomplishment for hitting that post count. I know personally, I'm a completionist, so getting achievements is like my drugs. But that's me! 3. Staff has full control over the money plugin. If someone is abusing the system, by like getting 100k, shoving it in bank and then going to town, then punish THEM. Take away the money and ban transfers from going onto them. If people are punished for abusing the system, then you can bet your bottom dollar (haha money puns) that other people wouldn't. that's all I can think of at this moment. I personally am super against the limit, but logically, I totally understand that there should be a limit to a potentially abuseable system! Hopefully some of my suggestions gives you guys an idea spark or something! Sincerely Princes Peach PS: I have a cake for you! xoxo
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